<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: ActionScript Poetry contest is on! // or, trace (contest[poetry].annual[0]);</title>
	<atom:link href="http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/</link>
	<description>For geeks with social skills!</description>
	<lastBuildDate>Mon, 21 Dec 2009 02:31:03 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: clark</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-434</link>
		<dc:creator>clark</dc:creator>
		<pubDate>Thu, 17 Mar 2005 01:47:27 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-434</guid>
		<description>A wonderful poem about cryonics.

That is not dead which can eternal lie 
and with strange aeons, even death
may die

[code]
// Class That
class com.bayinteractive.That {
	
	private var _canEternalLie:Boolean;
	private var _dead:Boolean;
	
	public function That () {
		_canEternalLie = testLongevity();
	}
	
	public function get canEternalLie():Boolean {
		return _canEternalLie;
	}
	
	public function set dead(isDead:Boolean):Void {
		_dead = isDead;
	}
	
	private function testLongevity ():Boolean {
		var infinity = true;
		while (infinity) {
			if (!lying){
				return false;
			}
		}
		return true;
	}
	
}

// Class Aeon
class com.bayinteractive.Aeon {
	
	private var _isStrange:Boolean;
	public function Aeon(strange) {
		_isStrange = strange;
	}
	
	public function get strange ():Boolean {
		return _isStrange;
	}
	
}


//_root timeline code
import com.bayinteractive.That;
import com.bayinteractive.Aeon;

var death:Object = {_certain:undefined};

Object.prototype.die = function () {
	delete this;
}

var aeons:Array = new Array();
var infinity:Boolean = true;
while (infinity) {
	var strange = (Math.random() &lt;= 0.5);
	var tmpAeon = new Aeon(strange);
	aeons.push (tmpAeon);
}

var myThat:That = new That();

if (myThat.canEternalLie) {
	myThat.dead = false;
}

for (var i = 0; i++ &lt; aeons.length) {
	if (aeons[i].typeof(Strange)) {
		var mayDie = (Math.random() &lt;= 0.5);
		if (mayDie) {
			death.die();
		}
	}
}
[/code]</description>
		<content:encoded><![CDATA[<p>A wonderful poem about cryonics.</p>
<p>That is not dead which can eternal lie<br />
and with strange aeons, even death<br />
may die</p>
<p>[code]<br />
// Class That<br />
class com.bayinteractive.That {</p>
<p>	private var _canEternalLie:Boolean;<br />
	private var _dead:Boolean;</p>
<p>	public function That () {<br />
		_canEternalLie = testLongevity();<br />
	}</p>
<p>	public function get canEternalLie():Boolean {<br />
		return _canEternalLie;<br />
	}</p>
<p>	public function set dead(isDead:Boolean):Void {<br />
		_dead = isDead;<br />
	}</p>
<p>	private function testLongevity ():Boolean {<br />
		var infinity = true;<br />
		while (infinity) {<br />
			if (!lying){<br />
				return false;<br />
			}<br />
		}<br />
		return true;<br />
	}</p>
<p>}</p>
<p>// Class Aeon<br />
class com.bayinteractive.Aeon {</p>
<p>	private var _isStrange:Boolean;<br />
	public function Aeon(strange) {<br />
		_isStrange = strange;<br />
	}</p>
<p>	public function get strange ():Boolean {<br />
		return _isStrange;<br />
	}</p>
<p>}</p>
<p>//_root timeline code<br />
import com.bayinteractive.That;<br />
import com.bayinteractive.Aeon;</p>
<p>var death:Object = {_certain:undefined};</p>
<p>Object.prototype.die = function () {<br />
	delete this;<br />
}</p>
<p>var aeons:Array = new Array();<br />
var infinity:Boolean = true;<br />
while (infinity) {<br />
	var strange = (Math.random() < = 0.5);<br />
	var tmpAeon = new Aeon(strange);<br />
	aeons.push (tmpAeon);<br />
}</p>
<p>var myThat:That = new That();</p>
<p>if (myThat.canEternalLie) {<br />
	myThat.dead = false;<br />
}</p>
<p>for (var i = 0; i++ < aeons.length) {<br />
	if (aeons[i].typeof(Strange)) {<br />
		var mayDie = (Math.random() <= 0.5);<br />
		if (mayDie) {<br />
			death.die();<br />
		}<br />
	}<br />
}<br />
[/code]
<p>
				<span id="reportcomment_results_div_434"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 434 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_434"></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robin Hilliard</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-422</link>
		<dc:creator>Robin Hilliard</dc:creator>
		<pubDate>Sun, 13 Mar 2005 21:50:15 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-422</guid>
		<description>[code]
/*
	A Haiku I once heard - run for full effect
*/

var syllables = [
	&quot;wri&quot;, &quot;ting&quot;, &quot;a &quot;, &quot;po&quot;, &quot;em&quot;,
	&quot;in &quot;, &quot;se&quot;, &quot;ven&quot;, &quot;teen&quot;, &quot;syll&quot;, &quot;a&quot;, &quot;bles&quot;,
	&quot;is&quot;, &quot;ve&quot;, &quot;ry&quot;, &quot;dif&quot;, &quot;fi&quot;, &quot;cult&quot;
];

for (var i = 0; i &lt; 17; i++)
	trace(syllables[i]);

[/code]</description>
		<content:encoded><![CDATA[<p>[code]<br />
/*<br />
	A Haiku I once heard - run for full effect<br />
*/</p>
<p>var syllables = [<br />
	"wri", "ting", "a ", "po", "em",<br />
	"in ", "se", "ven", "teen", "syll", "a", "bles",<br />
	"is", "ve", "ry", "dif", "fi", "cult"<br />
];</p>
<p>for (var i = 0; i < 17; i++)<br />
	trace(syllables[i]);</p>
<p>[/code]
<p>
				<span id="reportcomment_results_div_422"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 422 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_422"></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charlie</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-421</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Sun, 13 Mar 2005 02:43:44 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-421</guid>
		<description>[code]

/*

Funeral Blues by W.H. Auden

AKA the poem in Four Weddings and a Funeral

Stop all the clocks, cut off the telephone,
Prevent the dog from barking with a juicy bone,
Silence the pianos and with muffled drum
Bring out the coffin, let the mourners come.

Let aeroplanes circle moaning overhead
Scribbling on the sky the message He Is Dead,
Put CrÃªpe bows round the white necks of the public doves,
Let the traffic policemen wear black cotton gloves.

He was my North, my South, my East and West,
My working week and my Sunday rest,
My noon, my midnight, my talk, my Song;
I thought that love would last for ever: I was wrong.

The stars are not wanted now; put out every one;
Pack up the moon and dismantle the sun;
Pour away the ocean and seep up the wood;
For nothing now can ever come to any good.


*/


// Stop all the clocks, cut off the telephone,
for (var i=0; i&lt;10; i++) {
	this[&quot;clock&quot;+i].stop();
}
telephone.cutOff();

// Prevent the dog from barking with a juicy bone,
this.attachMovie(&quot;BoneSymbol&quot;,&quot;bone&quot;,1);
bone.setStyleProperty(&quot;taste&quot;,&quot;juicy&quot;);
bone._x = dog._x;
bone._y = dog._y;
barking = new Sound(dog);
barking.setVolume(0);

// Silence the pianos and with muffled drum
var snd;
for (i=0; i&lt;10; i++) {
	snd = new Sound(this[&quot;piano&quot;+i]);
	snd.setVolume(0);
}
this.attachMovie(&quot;DrumSymbol&quot;,&quot;drum&quot;,2);
drum.setStyleProperty(&quot;sound&quot;,&quot;muffled&quot;);

// Bring out the coffin, let the mourners come.
this.attachMovie(&quot;CoffinSymbol&quot;,&quot;coffin&quot;,3);
for (i=0; i&lt;20; i++) {
	this.attachMovie(&quot;MournerSymbol&quot;,&quot;mourner&quot;+i,i+10);
}


// Let aeroplanes circle moaning overhead
// Scribbling on the sky the message He Is Dead,
var a,txt;
var tft = new TextFormat();
tft.font = &quot;Skywriter&quot;;
tft.size = 36;
tft.textColor = 0xFFFFFF;
for (i=0; i&lt;10; i++) {
	a = this.attachMovie(&quot;AeroplaneSymbol&quot;,&quot;aeroplane&quot;+i,i+1000);
	snd = new Sound(a);
	snd.setVolume(100);
	txt = a.createTextField(&quot;scribble&quot;,0,a._width,a._height,500,50);
	txt.setTextFormat(tft);
	txt.text = &quot;He Is Dead&quot;;
}

// Put CrÃªpe bows round the white necks of the public doves,
for (i=0; i&lt;20; i++) {
	this[&quot;publicDove&quot;+i].neck.attachMovie(&quot;CrepeBowSymbol&quot;,&quot;bow&quot;,0);
}


// Let the traffic policemen wear black cotton gloves.
var glove;
for (i=0; i&lt;20; i++) {
	glove = this[&quot;trafficPoliceman&quot;+i].leftHand.attachMovie(&quot;GloveSymbol&quot;,&quot;glove&quot;,0);
	glove.setStyleProperty(&quot;background&quot;,0x000000);
	glove.setStyleProperty(&quot;fabric&quot;,&quot;cotton&quot;);
	glove = this[&quot;trafficPoliceman&quot;+i].rightHand.attachMovie(&quot;GloveSymbol&quot;,&quot;glove&quot;,0);
	glove.setStyleProperty(&quot;background&quot;,0x000000);
	glove.setStyleProperty(&quot;fabric&quot;,&quot;cotton&quot;);
}


// He was my North, my South, my East and West,
my.North = my.South = my.East = my.West = Him;

// My working week and my Sunday rest,
my.workingWeek = my.SundayRest = Him;

// My noon, my midnight, my talk, my Song;
my.noon = my.midnight = my.talk = my.Song = Him;

// I thought that love would last for ever: I was wrong.
my.correctness = ( love == Number.POSITIVE_INFINITY );
trace(my.correctness); // returns false

// The stars are not wanted now; put out every one;
for (i=0; i&lt;1000; i++) {
	this[&quot;star&quot;+i].removeMovieClip();
}

// Pack up the moon and dismantle the sun;
moon.removeMovieClip();
sun.removeMovieClip();

// Pour away the ocean and seep up the wood;
ocean.water.removeMovieClip();
wood.seep();

// For nothing now can ever come to any good.
good = 0;


[/code]</description>
		<content:encoded><![CDATA[<p>[code]</p>
<p>/*</p>
<p>Funeral Blues by W.H. Auden</p>
<p>AKA the poem in Four Weddings and a Funeral</p>
<p>Stop all the clocks, cut off the telephone,<br />
Prevent the dog from barking with a juicy bone,<br />
Silence the pianos and with muffled drum<br />
Bring out the coffin, let the mourners come.</p>
<p>Let aeroplanes circle moaning overhead<br />
Scribbling on the sky the message He Is Dead,<br />
Put CrÃªpe bows round the white necks of the public doves,<br />
Let the traffic policemen wear black cotton gloves.</p>
<p>He was my North, my South, my East and West,<br />
My working week and my Sunday rest,<br />
My noon, my midnight, my talk, my Song;<br />
I thought that love would last for ever: I was wrong.</p>
<p>The stars are not wanted now; put out every one;<br />
Pack up the moon and dismantle the sun;<br />
Pour away the ocean and seep up the wood;<br />
For nothing now can ever come to any good.</p>
<p>*/</p>
<p>// Stop all the clocks, cut off the telephone,<br />
for (var i=0; i&lt;10; i++) {<br />
	this["clock"+i].stop();<br />
}<br />
telephone.cutOff();</p>
<p>// Prevent the dog from barking with a juicy bone,<br />
this.attachMovie("BoneSymbol","bone",1);<br />
bone.setStyleProperty("taste","juicy");<br />
bone._x = dog._x;<br />
bone._y = dog._y;<br />
barking = new Sound(dog);<br />
barking.setVolume(0);</p>
<p>// Silence the pianos and with muffled drum<br />
var snd;<br />
for (i=0; i&lt;10; i++) {<br />
	snd = new Sound(this["piano"+i]);<br />
	snd.setVolume(0);<br />
}<br />
this.attachMovie("DrumSymbol","drum",2);<br />
drum.setStyleProperty("sound","muffled");</p>
<p>// Bring out the coffin, let the mourners come.<br />
this.attachMovie("CoffinSymbol","coffin",3);<br />
for (i=0; i&lt;20; i++) {<br />
	this.attachMovie("MournerSymbol","mourner"+i,i+10);<br />
}</p>
<p>// Let aeroplanes circle moaning overhead<br />
// Scribbling on the sky the message He Is Dead,<br />
var a,txt;<br />
var tft = new TextFormat();<br />
tft.font = "Skywriter";<br />
tft.size = 36;<br />
tft.textColor = 0xFFFFFF;<br />
for (i=0; i&lt;10; i++) {<br />
	a = this.attachMovie("AeroplaneSymbol","aeroplane"+i,i+1000);<br />
	snd = new Sound(a);<br />
	snd.setVolume(100);<br />
	txt = a.createTextField("scribble",0,a._width,a._height,500,50);<br />
	txt.setTextFormat(tft);<br />
	txt.text = "He Is Dead";<br />
}</p>
<p>// Put CrÃªpe bows round the white necks of the public doves,<br />
for (i=0; i&lt;20; i++) {<br />
	this["publicDove"+i].neck.attachMovie("CrepeBowSymbol","bow",0);<br />
}</p>
<p>// Let the traffic policemen wear black cotton gloves.<br />
var glove;<br />
for (i=0; i&lt;20; i++) {<br />
	glove = this["trafficPoliceman"+i].leftHand.attachMovie("GloveSymbol","glove",0);<br />
	glove.setStyleProperty("background",0x000000);<br />
	glove.setStyleProperty("fabric","cotton");<br />
	glove = this["trafficPoliceman"+i].rightHand.attachMovie("GloveSymbol","glove",0);<br />
	glove.setStyleProperty("background",0x000000);<br />
	glove.setStyleProperty("fabric","cotton");<br />
}</p>
<p>// He was my North, my South, my East and West,<br />
my.North = my.South = my.East = my.West = Him;</p>
<p>// My working week and my Sunday rest,<br />
my.workingWeek = my.SundayRest = Him;</p>
<p>// My noon, my midnight, my talk, my Song;<br />
my.noon = my.midnight = my.talk = my.Song = Him;</p>
<p>// I thought that love would last for ever: I was wrong.<br />
my.correctness = ( love == Number.POSITIVE_INFINITY );<br />
trace(my.correctness); // returns false</p>
<p>// The stars are not wanted now; put out every one;<br />
for (i=0; i&lt;1000; i++) {<br />
	this["star"+i].removeMovieClip();<br />
}</p>
<p>// Pack up the moon and dismantle the sun;<br />
moon.removeMovieClip();<br />
sun.removeMovieClip();</p>
<p>// Pour away the ocean and seep up the wood;<br />
ocean.water.removeMovieClip();<br />
wood.seep();</p>
<p>// For nothing now can ever come to any good.<br />
good = 0;</p>
<p>[/code]
<p>
				<span id="reportcomment_results_div_421"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 421 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_421"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert Hoekman, Jr.</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-420</link>
		<dc:creator>Robert Hoekman, Jr.</dc:creator>
		<pubDate>Sat, 12 Mar 2005 20:53:38 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-420</guid>
		<description>I did this a little differently. I setup the code to write the original poem to a text field on the stage. Here &#039;tis ...

[code]
/*
 * Running this code produces the original poem.
 */
var author:String = &quot;Robert Hoekman, Jr.&quot;;
var going:String = &quot;Down the street,&quot;;
var direction:String = &quot;south&quot;;
var _amGoingWhere:String = &quot;going &quot; + direction + &quot; ...&quot;;
var day:Object;
var air:Object;
var greensAndReds:Object;
// day obj
day = new Object();
day.dayName = &quot;Sunday&quot;;
day.timeOfDay = &quot;6am&quot;;
// air obj
air = new Object();
air.describe = function(str){
	var density:String;
	var temperature:String;
	var description:String;
	if (str == &quot;thickAndCold&quot;) {
		density = &quot;thick&quot;;
		temperature = &quot;cold&quot;;
		description = &quot;the &quot;+density+&quot;, &quot;+temperature+&quot; air&quot;;
	}
	return description;
}
// greensAndReds obj
greensAndReds = new Object();
greensAndReds._areLinedUp = true;
// Hide allButStreetlights
allButStreetlights._visible = false;
//
function createHeaderInfo() {
	var poemTitle:String = &#039;&quot;&#039; + day.dayName + &quot; at &quot; + day.timeOfDay + &#039;&quot;&#039;;
	var poemAuthor:String = &quot;Robert Hoekman, Jr.&quot;;
	var poemInfo:String = poemTitle + &quot; by &quot; + poemAuthor + &quot;n&quot;;
	return poemInfo;
}
function handleAir() {
	_airDoesWhat = &quot;settles &quot;;
	_settlesHow = &quot;in a haze &quot;;
	return _airDoesWhat + _settlesHow + &quot;so that&quot; + &quot;n&quot;;
}
function getVisible(){
	var temp:String = &quot;you can only see&quot; +  &quot;n&quot;;
	if(allButStreetlights._visible != true){
		temp += &quot;the streetlights.&quot; + &quot;nn&quot;;
	}
	return temp;
}
function checkGreensAndReds(){
	if (greensAndReds._areLinedUp == true){
		return &quot;Greens and reds lined up&quot; + &quot;n&quot; + &quot;in a&quot; + &quot;n&quot; + &quot;row.&quot;;
	}
}
// Render poem
function renderPoem() {
	_root.createTextField(&quot;poem&quot;, 1, 20, 20, 400, 400);
	poem.text = createHeaderInfo();
	poem.text += &quot;======================================&quot;+&quot;nn&quot;;
	poem.text += day.dayName+&quot; at &quot;+day.timeOfDay+&quot;.&quot;+&quot;nn&quot;;
	poem.text += going+&quot;n&quot;+_amGoingWhere+&quot;n&quot;;
	poem.text += air.describe(&quot;thickAndCold&quot;) + &quot;n&quot;;
	poem.text += handleAir();
	poem.text += getVisible();
	poem.text += checkGreensAndReds() + &quot;nn&quot;;
	poem.text += &quot;======================================&quot;;
}
renderPoem();

[/code]</description>
		<content:encoded><![CDATA[<p>I did this a little differently. I setup the code to write the original poem to a text field on the stage. Here &#8217;tis &#8230;</p>
<p>[code]<br />
/*<br />
 * Running this code produces the original poem.<br />
 */<br />
var author:String = "Robert Hoekman, Jr.";<br />
var going:String = "Down the street,";<br />
var direction:String = "south";<br />
var _amGoingWhere:String = "going " + direction + " ...";<br />
var day:Object;<br />
var air:Object;<br />
var greensAndReds:Object;<br />
// day obj<br />
day = new Object();<br />
day.dayName = "Sunday";<br />
day.timeOfDay = "6am";<br />
// air obj<br />
air = new Object();<br />
air.describe = function(str){<br />
	var density:String;<br />
	var temperature:String;<br />
	var description:String;<br />
	if (str == "thickAndCold") {<br />
		density = "thick";<br />
		temperature = "cold";<br />
		description = "the "+density+", "+temperature+" air";<br />
	}<br />
	return description;<br />
}<br />
// greensAndReds obj<br />
greensAndReds = new Object();<br />
greensAndReds._areLinedUp = true;<br />
// Hide allButStreetlights<br />
allButStreetlights._visible = false;<br />
//<br />
function createHeaderInfo() {<br />
	var poemTitle:String = '"' + day.dayName + " at " + day.timeOfDay + '"';<br />
	var poemAuthor:String = "Robert Hoekman, Jr.";<br />
	var poemInfo:String = poemTitle + " by " + poemAuthor + "n";<br />
	return poemInfo;<br />
}<br />
function handleAir() {<br />
	_airDoesWhat = "settles ";<br />
	_settlesHow = "in a haze ";<br />
	return _airDoesWhat + _settlesHow + "so that" + "n";<br />
}<br />
function getVisible(){<br />
	var temp:String = "you can only see" +  "n";<br />
	if(allButStreetlights._visible != true){<br />
		temp += "the streetlights." + "nn";<br />
	}<br />
	return temp;<br />
}<br />
function checkGreensAndReds(){<br />
	if (greensAndReds._areLinedUp == true){<br />
		return "Greens and reds lined up" + "n" + "in a" + "n" + "row.";<br />
	}<br />
}<br />
// Render poem<br />
function renderPoem() {<br />
	_root.createTextField("poem", 1, 20, 20, 400, 400);<br />
	poem.text = createHeaderInfo();<br />
	poem.text += "======================================"+"nn";<br />
	poem.text += day.dayName+" at "+day.timeOfDay+"."+"nn";<br />
	poem.text += going+"n"+_amGoingWhere+"n";<br />
	poem.text += air.describe("thickAndCold") + "n";<br />
	poem.text += handleAir();<br />
	poem.text += getVisible();<br />
	poem.text += checkGreensAndReds() + "nn";<br />
	poem.text += "======================================";<br />
}<br />
renderPoem();</p>
<p>[/code]
<p>
				<span id="reportcomment_results_div_420"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 420 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_420"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AmmoCell</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-418</link>
		<dc:creator>AmmoCell</dc:creator>
		<pubDate>Sat, 12 Mar 2005 06:11:20 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-418</guid>
		<description>Total rip-off of some lame something or other:

[code]
var roses = new Color();
var violets = new Color();

roses.setRGB(0xFF0000);
violets.setRGB(0x0000FF);

_global.I = new Object();
_global.ur = new Object();

I.amIn = function() {
ur.base = true;
I.killin = function() {
ur.d00dz = true;
}

[/code]

Okay, so it&#039;s not even a real poem. My heart is a cold, dark place.</description>
		<content:encoded><![CDATA[<p>Total rip-off of some lame something or other:</p>
<p>[code]<br />
var roses = new Color();<br />
var violets = new Color();</p>
<p>roses.setRGB(0xFF0000);<br />
violets.setRGB(0x0000FF);</p>
<p>_global.I = new Object();<br />
_global.ur = new Object();</p>
<p>I.amIn = function() {<br />
ur.base = true;<br />
I.killin = function() {<br />
ur.d00dz = true;<br />
}</p>
<p>[/code]</p>
<p>Okay, so it&#8217;s not even a real poem. My heart is a cold, dark place.
<p>
				<span id="reportcomment_results_div_418"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 418 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_418"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Booth</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-417</link>
		<dc:creator>James Booth</dc:creator>
		<pubDate>Sat, 12 Mar 2005 04:28:38 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-417</guid>
		<description>[code]
/*
Fire and Ice a poem by Robert Frost

Some say the world will end in fire,
Some say in ice.
From what I&#039;ve tasted of desire
I hold with those who favour fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.

I made it a functioning script, but you can delete the
poet object, function and call as well as the reply calls
and uncomment the &quot;Some.say (how);&quot;
*/

Poet = new Object ();
Poet.contemplating = function () {
	_root.createTextField (&quot;output_txt&quot;, 5, 0, 0, 300, 100);
	output_txt.variable = &quot;reply&quot;;
	output_txt.border = true;
	output_txt.background = true;
	output_txt.multiline = true;
	reply = &quot;Listening...&quot;;
	_root.createTextField (&quot;input_txt&quot;, 10, 0, 125, 300, 20);
	input_txt.variable = &quot;how&quot;;
	input_txt.type = &quot;input&quot;;
	input_txt.border = true;
	input_txt.background = true;
	input_txt.multiline = false;
	how = &quot;Will the world end by fire or ice?&quot;;
	input_txt.onSetFocus = function () {
		input_txt.text = &quot;&quot;;
	};
	//
	Reply = new Object ();
	Reply.onKeyUp = function () {
		if (Key.getCode () == Key.ENTER) {
			Some.say (how);
		}
	};
	Key.addListener (Reply);
};
Some = new Object ();
I = new Object ();
perished = 0;
Some.say = function (worldsEnd) {
	perished++;
	I.desire = I.tasted (worldsEnd);
	if (I.desire != false) {
		I.hold = Some.favour (worldsEnd);
		reply = &quot;I hold &quot; + I.hold + &quot; with those who favor &quot; + worldsEnd + &quot;.&quot;;
	} else {
		significance = I.checkSignificance (worldsEnd);
		isSufficient = I.checkSufficience (worldsEnd);
		reply = &quot;Destruction by &quot; + worldsEnd + &quot; is &quot; + significance + &quot; and the sufficiency is &quot; + isSufficient + &quot;.&quot;;
	}
	if (perished == 2) {
		I.know &lt; = hate;
		reply = &quot;&#039;Tis too much.&quot;;
	}
};
I.checkSignificance = function (worldsEnd) {
	if (worldsEnd == &quot;ice&quot;) {
		return &quot;great&quot;;
	}
};
I.checkSufficience = function (worldsEnd) {
	if (worldsEnd == &quot;ice&quot;) {
		return true;
	}
};
I.tasted = function (worldsEnd) {
	if (worldsEnd == &quot;fire&quot;) {
		return true;
	} else {
		return false;
	}
};
Some.favour = function (favour) {
	if (favour == &quot;fire&quot;) {
		return true;
	}
};
//Some.say (how);
Poet.contemplating ();

[/code]</description>
		<content:encoded><![CDATA[<p>[code]<br />
/*<br />
Fire and Ice a poem by Robert Frost</p>
<p>Some say the world will end in fire,<br />
Some say in ice.<br />
From what I've tasted of desire<br />
I hold with those who favour fire.<br />
But if it had to perish twice,<br />
I think I know enough of hate<br />
To say that for destruction ice<br />
Is also great<br />
And would suffice.</p>
<p>I made it a functioning script, but you can delete the<br />
poet object, function and call as well as the reply calls<br />
and uncomment the "Some.say (how);"<br />
*/</p>
<p>Poet = new Object ();<br />
Poet.contemplating = function () {<br />
	_root.createTextField ("output_txt", 5, 0, 0, 300, 100);<br />
	output_txt.variable = "reply";<br />
	output_txt.border = true;<br />
	output_txt.background = true;<br />
	output_txt.multiline = true;<br />
	reply = "Listening...";<br />
	_root.createTextField ("input_txt", 10, 0, 125, 300, 20);<br />
	input_txt.variable = "how";<br />
	input_txt.type = "input";<br />
	input_txt.border = true;<br />
	input_txt.background = true;<br />
	input_txt.multiline = false;<br />
	how = "Will the world end by fire or ice?";<br />
	input_txt.onSetFocus = function () {<br />
		input_txt.text = "";<br />
	};<br />
	//<br />
	Reply = new Object ();<br />
	Reply.onKeyUp = function () {<br />
		if (Key.getCode () == Key.ENTER) {<br />
			Some.say (how);<br />
		}<br />
	};<br />
	Key.addListener (Reply);<br />
};<br />
Some = new Object ();<br />
I = new Object ();<br />
perished = 0;<br />
Some.say = function (worldsEnd) {<br />
	perished++;<br />
	I.desire = I.tasted (worldsEnd);<br />
	if (I.desire != false) {<br />
		I.hold = Some.favour (worldsEnd);<br />
		reply = "I hold " + I.hold + " with those who favor " + worldsEnd + ".";<br />
	} else {<br />
		significance = I.checkSignificance (worldsEnd);<br />
		isSufficient = I.checkSufficience (worldsEnd);<br />
		reply = "Destruction by " + worldsEnd + " is " + significance + " and the sufficiency is " + isSufficient + ".";<br />
	}<br />
	if (perished == 2) {<br />
		I.know < = hate;<br />
		reply = "'Tis too much.";<br />
	}<br />
};<br />
I.checkSignificance = function (worldsEnd) {<br />
	if (worldsEnd == "ice") {<br />
		return "great";<br />
	}<br />
};<br />
I.checkSufficience = function (worldsEnd) {<br />
	if (worldsEnd == "ice") {<br />
		return true;<br />
	}<br />
};<br />
I.tasted = function (worldsEnd) {<br />
	if (worldsEnd == "fire") {<br />
		return true;<br />
	} else {<br />
		return false;<br />
	}<br />
};<br />
Some.favour = function (favour) {<br />
	if (favour == "fire") {<br />
		return true;<br />
	}<br />
};<br />
//Some.say (how);<br />
Poet.contemplating ();</p>
<p>[/code]
<p>
				<span id="reportcomment_results_div_417"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 417 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_417"></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rassoha Victor</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-408</link>
		<dc:creator>Rassoha Victor</dc:creator>
		<pubDate>Sun, 06 Mar 2005 13:17:17 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-408</guid>
		<description>[code]
// Story Of Love in ActionScript. 
// Rassoha Victor

this.storyOfLove = function (){
	
	var live = random (2);
	if (live == false) return;
	var love = &#039;only for you&#039;;
	if (love) fscommand (&#039;live&#039;, true);
	
	
	var heart = live and length(love);
	if (heart) me = new Array ();
	if (heart == false) this.stop()
	else _level0.play();
	
	
	while (heart += 1){
		me.push (&#039;one more beautiful day&#039;);
		if (not random (1000)) break;
	}
	var memory = love;
	
}

// thank you. :)
[/code]</description>
		<content:encoded><![CDATA[<p>[code]<br />
// Story Of Love in ActionScript.<br />
// Rassoha Victor</p>
<p>this.storyOfLove = function (){</p>
<p>	var live = random (2);<br />
	if (live == false) return;<br />
	var love = 'only for you';<br />
	if (love) fscommand ('live', true);</p>
<p>	var heart = live and length(love);<br />
	if (heart) me = new Array ();<br />
	if (heart == false) this.stop()<br />
	else _level0.play();</p>
<p>	while (heart += 1){<br />
		me.push ('one more beautiful day');<br />
		if (not random (1000)) break;<br />
	}<br />
	var memory = love;</p>
<p>}</p>
<p>// thank you. <img src='http://www.turdhead.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
[/code]
<p>
				<span id="reportcomment_results_div_408"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 408 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_408"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AmmoCell</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-334</link>
		<dc:creator>AmmoCell</dc:creator>
		<pubDate>Mon, 28 Feb 2005 15:32:34 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-334</guid>
		<description>Another gem from me:

[code]

/*
I can&#039;t remember the author of this &quot;poem,&quot;
but I do remember reading it in an Uncle John&#039;s Bathroom Reader
(I forget which volume!)
*/

var speaker = new Object();
speaker.hasMother = false;
speaker.hasFather = false;
speaker.bornWith[skin] = false;
for( var i = 0; i &lt; Math.POSITIVE_INFINITY; i++ ) {
	if( i == 0 ) {
		speaker.enterWorld();
		speaker.speak = true;
	} else {
		speaker.speak = false;
	}
}

[/code]

It&#039;s a riddle, the original text of which looks like this:

Motherless and fatherless,
Born without a skin:
I spoke when I came into the world
And never spoke again.

The answer? A fart.
</description>
		<content:encoded><![CDATA[<p>Another gem from me:</p>
<p>[code]</p>
<p>/*<br />
I can't remember the author of this "poem,"<br />
but I do remember reading it in an Uncle John's Bathroom Reader<br />
(I forget which volume!)<br />
*/</p>
<p>var speaker = new Object();<br />
speaker.hasMother = false;<br />
speaker.hasFather = false;<br />
speaker.bornWith[skin] = false;<br />
for( var i = 0; i < Math.POSITIVE_INFINITY; i++ ) {<br />
	if( i == 0 ) {<br />
		speaker.enterWorld();<br />
		speaker.speak = true;<br />
	} else {<br />
		speaker.speak = false;<br />
	}<br />
}</p>
<p>[/code]</p>
<p>It&#8217;s a riddle, the original text of which looks like this:</p>
<p>Motherless and fatherless,<br />
Born without a skin:<br />
I spoke when I came into the world<br />
And never spoke again.</p>
<p>The answer? A fart.
<p>
				<span id="reportcomment_results_div_334"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 334 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_334"></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AmmoCell</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-329</link>
		<dc:creator>AmmoCell</dc:creator>
		<pubDate>Sun, 27 Feb 2005 19:33:08 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-329</guid>
		<description>[code]
// El Dorado
// Edgar Allan Poe
  
// http://www.mat.upm.es/~jcm/poe--shadow.html
// ========================
  
var elDorado = new Object();
  
var knight = new Object();
knight.bedight = &#039;gaily&#039;;
if( sunshine &amp;&amp; shadow ) {
	knight.gallant = true;
}
while( knight.journeyed &gt; knight._x + 1000) {
	knight.singing[&#039;song&#039;] = true;
	knight.search( elDorado );
}
  
while( ground.spot != elDorado ) {
	knight.grow(age++);
	knight.bold = true;
	createEmptyMovieClip(&#039;shadow_mc&#039;, 1000);
	knight.heart.setMask(shadow_mc);
}
  
if( length ) knight.strength = false;
shadow = new Object();
shadow.pilgrim = true;
knight.meet(shadow);
knight.query(shadow, elDorado.land[where]);
  
shade = shadow;
knight.search = knight.seek;
shade.reply = function() {
	if( knight.seek = elDorado ) {
		knight.ride = function() {
			moon.mountains._y++;
			shadow.valley._y--;
		}
	}
}
  
[/code]</description>
		<content:encoded><![CDATA[<p>[code]<br />
// El Dorado<br />
// Edgar Allan Poe</p>
<p>// <a href="http://www.mat.upm.es/~jcm/poe--shadow.html" rel="nofollow"></a><a href='http://www.mat.upm.es/~jcm/poe--shadow.html'>http://www.mat....oe--shadow.html</a><br />
// ========================</p>
<p>var elDorado = new Object();</p>
<p>var knight = new Object();<br />
knight.bedight = 'gaily';<br />
if( sunshine &#038;&#038; shadow ) {<br />
	knight.gallant = true;<br />
}<br />
while( knight.journeyed > knight._x + 1000) {<br />
	knight.singing['song'] = true;<br />
	knight.search( elDorado );<br />
}</p>
<p>while( ground.spot != elDorado ) {<br />
	knight.grow(age++);<br />
	knight.bold = true;<br />
	createEmptyMovieClip('shadow_mc', 1000);<br />
	knight.heart.setMask(shadow_mc);<br />
}</p>
<p>if( length ) knight.strength = false;<br />
shadow = new Object();<br />
shadow.pilgrim = true;<br />
knight.meet(shadow);<br />
knight.query(shadow, elDorado.land[where]);</p>
<p>shade = shadow;<br />
knight.search = knight.seek;<br />
shade.reply = function() {<br />
	if( knight.seek = elDorado ) {<br />
		knight.ride = function() {<br />
			moon.mountains._y++;<br />
			shadow.valley._y--;<br />
		}<br />
	}<br />
}</p>
<p>[/code]
<p>
				<span id="reportcomment_results_div_329"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 329 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_329"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charlie</title>
		<link>http://www.turdhead.com/2005/02/25/trace-contestpoetryannual0-announce-first-as-poetry-contest/comment-page-1/#comment-324</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Sat, 26 Feb 2005 04:21:53 +0000</pubDate>
		<guid isPermaLink="false">/?p=49#comment-324</guid>
		<description>OK, here&#039;s the first few lines of Coleridge&#039;s Kubla Khan (http://etext.lib.virginia.edu/stc/Coleridge/poems/Kubla_Khan.html). All I have time for tonight:

[code]
var xanadu = _root.attachMovie(&quot;Xanadu&quot;,&quot;Xanadu_mc&quot;,1);
var dome = xanadu.attachMovie(&quot;PleasureDome&quot;,&quot;dome_mc&quot;,1);
dome.setStatus(&quot;stately&quot;);
KublaKhan.decree(dome);

var alph = xanadu.attachMovie(&quot;SacredRiver&quot;,&quot;Alph_mc&quot;,2);
alph.run();

var c = xanadu.attachMovie(&quot;Caverns&quot;,&quot;caverns_mc&quot;,3);
c._width = Number.POSITIVE_INFINITY;
var sea = c.attachMovie(&quot;Sea&quot;,&quot;sea_mc&quot;,1);
sea._visibility = false;

var ground = xanadu.attachMovie(&quot;Ground&quot;,&quot;ground_mc&quot;,10);
ground._width = 2 * 5;
ground.fertility = true;
[/code]</description>
		<content:encoded><![CDATA[<p>OK, here&#8217;s the first few lines of Coleridge&#8217;s Kubla Khan (<a href="http://etext.lib.virginia.edu/stc/Coleridge/poems/Kubla_Khan.html" rel="nofollow"></a><a href='http://etext.lib.virginia.edu/stc/Coleridge/poems/Kubla_Khan.html'>http://etext.li...Kubla_Khan.html</a>). All I have time for tonight:</p>
<p>[code]<br />
var xanadu = _root.attachMovie("Xanadu","Xanadu_mc",1);<br />
var dome = xanadu.attachMovie("PleasureDome","dome_mc",1);<br />
dome.setStatus("stately");<br />
KublaKhan.decree(dome);</p>
<p>var alph = xanadu.attachMovie("SacredRiver","Alph_mc",2);<br />
alph.run();</p>
<p>var c = xanadu.attachMovie("Caverns","caverns_mc",3);<br />
c._width = Number.POSITIVE_INFINITY;<br />
var sea = c.attachMovie("Sea","sea_mc",1);<br />
sea._visibility = false;</p>
<p>var ground = xanadu.attachMovie("Ground","ground_mc",10);<br />
ground._width = 2 * 5;<br />
ground.fertility = true;<br />
[/code]
<p>
				<span id="reportcomment_results_div_324"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 324 );" title="Report this comment" rel="nofollow">Report this comment</a></span><br />
				<span id="reportcomment_comment_div_324"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>
