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Thursday, August 21, 2008

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12/31/2005

Earthquakes, wars and riots: ‘06 outlook should cheer you up!

Filed under: by VeryVito at 6:02 pm — [Tag on del.icio.us]

After a rough year for many Americans (and, let's face it, the rest of the world, too), some people seem pretty pessimistic about the fate of the world these days. So in the spirit of "chin up," Turdhead.com would like to offer the following bit of encouragement: Here's our 100% expert-approved outlook for '06 that should give you a little (skewed) perspective:

In January, a tremendous earthquake (8.6 on the Richter scale!) will rock Ecaudor to its core. Three months later, Mount Vesuvius will once again erupt in Italy, pretty much devastating Naples as we know it. About a week after that, yet another earthquake will destroy San Francisco, leaving 300,000 homeless and thousands dead. But just to get things started: A deadly landslide in eastern New York will kill about 20 people within the first two weeks of the year.

Poets, playwrights, painters and Nobel Peace prize winners will die, and a controversial U.S. president will send U.S. troops into Cuba to quell a rebellion once again.

Meanwhile, race riots in Atlanta and anti-police riots in Stockholm will leave innocent people dead and business districts in ruins.

By year's end, we'll also see yet another deadly typhoon and tsunami in Asia that will kill at least 10,000 people in Hong Kong alone.

Sounds dreadful, doesn't it? Like the end of the world as we know it? Truth is, it's pretty much the beginning of the world as most of us know it: All the events already happened in '06 — in 1906.

So relax! The world's an unknown, dangerous, adventurous and constantly evolving place. I think it's going to be interesting, but we'll make it through '06 together.

Happy New Year, everybody, and God bless us, every one!

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12/30/2005

for (months in year[2006]) {numberOfGames++}

Filed under: by VeryVito at 12:33 am — [Tag on del.icio.us]

I tend to get myself in trouble every time I pre-announce a new project, but here goes: Beginning in 2006, we here at Turdhead.com have resolved to produce and release at least one new Flash game per month. In other words, we plan to increase our current stable of games by more than 600 percent by January 2007.

Why?

Mainly it's the allure of fame and fortune that all Flash programmers receive automatically upon the

release of a new work. That, and the incredible popularity we gain among women, children and domestic animals with each new release. Not to mention the amazing… um… delusions of grandeur we experience when we triumphantly announce, "Oh, wait, hang on… try this version…"

(more…)

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12/29/2005

New WMF exploit can attack Windows — like it or not!

Filed under: by VeryVito at 1:38 pm — [Tag on del.icio.us]

I usually don't post virus alerts, but this one seems to be an emergency. If you're using Windows, you're vulnerable — no matter what. Worse yet, if you can see the image below, you're practically naked (Firefox and Opera may ask you to download

it; IE will just show it… which means you're vulnerable to the TrojanDownloader.Wmfex infection.):
(more…)

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Where did you learn to animate like that?

Filed under: by VeryVito at 12:25 pm — [Tag on del.icio.us]

One of the first things that pops into most people's minds when they hear the word "Flash content" is "animation." It's what made Flash so popular in the first place, and it's still a staple skill among most Flash programmers. Still, it's not something most of us learned in school (though I know many do these days).

I've got a few basic skills myself, but I've decided

it's time for me to get better at it. Which means it's time for me to ask other Flash and animation professionals: How did you learn to animate well?

Did you just study others' works? Practice, practice, practice?
(more…)

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12/28/2005

Need an unforgettable soundtrack? Try RealMusician!

Filed under: by VeryVito at 2:57 pm — [Tag on del.icio.us]

As filmmakers learned decades ago, the right musical score can turn an otherwise mundane scene into an unforgettable piece of filmmaking. It's true with Flash presentations and games, too, but unfortunately, producing original music is still a daunting task for many.

Sure, there are plenty of "cut-and-paste" audio collections out there, and I'm often amazed at what people can do with them. But there's nothing more disconcerting than hearing the melody you just included in your client's online jewelry promotion also being used to sell hemorrhoid medication on TV!

Unfortunately, soundtrack music today is distributed the same way clip-art has been since the 90s — it's easy and cost-effective, but when used wrong or often, it defeats the purpose. A developer often loses the "hook" he'd been trying to set in the first place: Rather

than creating something as memorable as the three-tone audio signature of NBC ('ennn-BEEE-seee'), he ends up with "Generic Bassoon and Harp #32," a tune he now shares with local radio commercials, a Flash banner ad for tennis shoes and the seat-belt buzzer on his wife's 2004 Hyundai sedan.

Recently, I decided to forego the canned music often associated with Flash development and sought the help of an honest-to-goodness studio musician and producer with talents far beyond my own (Thus, RealMusician). The results are promising so far, and I can hardly wait to show off the finished version of the next Turdhead.com game, tentatively named Cosmic Bounce and scheduled for release next week.
(more…)

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