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	<title>Comments on: Announcing the 2006 ActionScript Poetry Contest</title>
	<atom:link href="http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/</link>
	<description>For geeks with social skills!</description>
	<lastBuildDate>Mon, 21 Dec 2009 02:31:03 -0500</lastBuildDate>
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		<title>By: shakespeare s sonnet 28</title>
		<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/comment-page-1/#comment-29783</link>
		<dc:creator>shakespeare s sonnet 28</dc:creator>
		<pubDate>Fri, 09 May 2008 12:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/#comment-29783</guid>
		<description>[...] sonnet 18 in Actionscript post. It&#039;s an annual contest held to make great AS poetry. Geeks delight!http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/Sonnet 28, by William ShakespeareSONNET 28. by: William shakespeare 1564-1616. OW can I then return [...]</description>
		<content:encoded><![CDATA[<p>[...] sonnet 18 in Actionscript post. It&#8217;s an annual contest held to make great AS poetry. Geeks delight!http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/Sonnet 28, by William ShakespeareSONNET 28. by: William shakespeare 1564-1616. OW can I then return [...]
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		<title>By: Poinkom.com</title>
		<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/comment-page-1/#comment-20539</link>
		<dc:creator>Poinkom.com</dc:creator>
		<pubDate>Sat, 13 Oct 2007 00:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/#comment-20539</guid>
		<description>[...] var author = â€˜Charles Baudelaireâ€™;  http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/ [...]</description>
		<content:encoded><![CDATA[<p>[...] var author = â€˜Charles Baudelaireâ€™;  <a href="http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/" rel="nofollow"></a><a href='http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/'>http://www.turd...poetry-contest/</a> [...]
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		<title>By: Flashforward Blog</title>
		<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/comment-page-1/#comment-2689</link>
		<dc:creator>Flashforward Blog</dc:creator>
		<pubDate>Tue, 28 Mar 2006 17:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/#comment-2689</guid>
		<description>[...] Competitions: We mentioned a couple Flex competitions in that beta 2 post as well; we have since been alerted to another Flex competition from Ray Camden &#8212; this one related to Cold Fusion. And of course we must mention Turdhead&#8217;s ActionScript Poetry Contest &#8212; submissions have closed, but check out the entries and be ready to pick your favorite when online voting begins later this week. [...]</description>
		<content:encoded><![CDATA[<p>[...] Competitions: We mentioned a couple Flex competitions in that beta 2 post as well; we have since been alerted to another Flex competition from Ray Camden &#8212; this one related to Cold Fusion. And of course we must mention Turdhead&#8217;s ActionScript Poetry Contest &#8212; submissions have closed, but check out the entries and be ready to pick your favorite when online voting begins later this week. [...]
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	<item>
		<title>By: Naz</title>
		<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/comment-page-1/#comment-2640</link>
		<dc:creator>Naz</dc:creator>
		<pubDate>Tue, 21 Mar 2006 16:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/#comment-2640</guid>
		<description>[code]
/*
Gotten from
http://www.object404.com/codePoetry/howDoILoveThee.html

How Do I Love Thee?
a poem by Elizabeth Barrett Browning

ported to ActionScript by Carlos Nazareno
for The 2006 Actionscript Poetry Contest

Original poem can be viewed at:
http://www.poetry-online.org/barrett_browning_how_do_i_love_thee.htm
*/

var howDoILoveThee:Object = newObject;
howDoILoveThee.ways = new Number();

var iLoveThee:Number;

var maxMovieclipDepth:Number = 1048575;
var maxBitmapWidth:Number = 2880;
var maxBitmapHeight:Number = 2880;
var maxFlashLoops:Number = 200000;

var Being:Number = maxFlashLoops/2;
var idealGrace:Number = maxFlashLoops/2;

var feeling:Number = Number.POSITIVE_INFINITY;
var sight:Number = Number.MAX_VALUE;

var Praise:Number = 0;
var freely:Number = 1;
var purely:Number = 1;

var oldGriefs:Object = new Object();
oldGriefs.passion = new Object();

var childhood:Object = new Object();

childhood.faith = new Object();
var myLostSaints:Object = new Object();
var allMyLife:Object = new Object();
allMyLife.breath = new Object();
allMyLife.Smiles = new Object();
allMyLife.tears = new Object();
var death:Boolean = false;

this.createEmptyMovieClip(&quot;mySoulReach&quot;, this.getNextHighestDepth());
this.createEmptyMovieClip(&quot;sun&quot;, this.getNextHighestDepth());
this.createEmptyMovieClip(&quot;candlelight&quot;, this.getNextHighestDepth());
this.createEmptyMovieClip(&quot;man&quot;, this.getNextHighestDepth());

var i:Number = 0;

howDoILoveThee.ways = 0;

if (feeling &gt; sight) {
  for (i=0; i &lt; (Being + idealGrace); i++) {
   mySoulReach.swapDepths(maxMovieclipDepth);
   iLoveThee = mySoulReach.getDepth();
   howDoILoveThee.ways ++;

   mySoulReach._width = maxBitmapWidth;
   iLoveThee = mySoulReach._width;
   howDoILoveThee.ways ++;

   mySoulReach._height = maxBitmapHeight;
   iLoveThee = mySoulReach._height;
   howDoILoveThee.ways ++;
  }
}

with(sun) {
  this.createEmptyMovieClip(&quot;everyday&quot;, this.getNextHighestDepth());
  everyday.createEmptyMovieClip(&quot;mostQuietNeed&quot;, everyday.getNextHighestDepth());

  iLoveThee = everyday.mostQuietNeed.getDepth();
}
howDoILoveThee.ways ++;

with(candlelight) {
  this.createEmptyMovieClip(&quot;everyday&quot;, this.getNextHighestDepth());
  everyday.createEmptyMovieClip(&quot;mostQuietNeed&quot;, everyday.getNextHighestDepth());

  iLoveThee = everyday.mostQuietNeed.getDepth();
}
howDoILoveThee.ways ++;

man.strive = function():Void {
  iLoveThee = freely;
  this._x += 1;
}
howDoILoveThee.ways ++;

man.turn = function():Void {
  iLoveThee = purely;
  if (this._rotation &lt; (Praise + 180) % 360)
  {
   this._rotation ++;
  }
}
howDoILoveThee.ways ++;

with (oldGriefs.passion) {
  var iLoveThee:Boolean = true;
}
howDoILoveThee.ways ++;

with (childhood.faith) {
  var iLoveThee:Boolean = true;
}
howDoILoveThee.ways ++;

with(myLostSaints) {
  //var loveLost:Boolean = true;
  var iLoveThee:Boolean = True;
}
howDoILoveThee.ways ++;

with (allMyLife.breath) {
  var iLoveThee:Boolean = true;
}
howDoILoveThee.ways ++;

with (allMyLife.Smiles) {
  var iLoveThee:Boolean = true;
}
howDoILoveThee.ways ++;

with (allMyLife.tears) {
  var iLoveThee:Boolean = true;
}
howDoILoveThee.ways ++;

if (GodChoose) {
  if (death) {
   iLoveThee ++;
  }
}
howDoILoveThee.ways ++;

trace(â€I love thee â€œ+howDoILoveThee.ways+â€ ways.â€); 
[/code]
</description>
		<content:encoded><![CDATA[<p>[code]<br />
/*<br />
Gotten from<br />
<a href="http://www.object404.com/codePoetry/howDoILoveThee.html" rel="nofollow"></a><a href='http://www.object404.com/codePoetry/howDoILoveThee.html'>http://www.obje...oILoveThee.html</a></p>
<p>How Do I Love Thee?<br />
a poem by Elizabeth Barrett Browning</p>
<p>ported to ActionScript by Carlos Nazareno<br />
for The 2006 Actionscript Poetry Contest</p>
<p>Original poem can be viewed at:<br />
<a href="http://www.poetry-online.org/barrett_browning_how_do_i_love_thee.htm" rel="nofollow"></a><a href='http://www.poetry-online.org/barrett_browning_how_do_i_love_thee.htm'>http://www.poet...i_love_thee.htm</a><br />
*/</p>
<p>var howDoILoveThee:Object = newObject;<br />
howDoILoveThee.ways = new Number();</p>
<p>var iLoveThee:Number;</p>
<p>var maxMovieclipDepth:Number = 1048575;<br />
var maxBitmapWidth:Number = 2880;<br />
var maxBitmapHeight:Number = 2880;<br />
var maxFlashLoops:Number = 200000;</p>
<p>var Being:Number = maxFlashLoops/2;<br />
var idealGrace:Number = maxFlashLoops/2;</p>
<p>var feeling:Number = Number.POSITIVE_INFINITY;<br />
var sight:Number = Number.MAX_VALUE;</p>
<p>var Praise:Number = 0;<br />
var freely:Number = 1;<br />
var purely:Number = 1;</p>
<p>var oldGriefs:Object = new Object();<br />
oldGriefs.passion = new Object();</p>
<p>var childhood:Object = new Object();</p>
<p>childhood.faith = new Object();<br />
var myLostSaints:Object = new Object();<br />
var allMyLife:Object = new Object();<br />
allMyLife.breath = new Object();<br />
allMyLife.Smiles = new Object();<br />
allMyLife.tears = new Object();<br />
var death:Boolean = false;</p>
<p>this.createEmptyMovieClip("mySoulReach", this.getNextHighestDepth());<br />
this.createEmptyMovieClip("sun", this.getNextHighestDepth());<br />
this.createEmptyMovieClip("candlelight", this.getNextHighestDepth());<br />
this.createEmptyMovieClip("man", this.getNextHighestDepth());</p>
<p>var i:Number = 0;</p>
<p>howDoILoveThee.ways = 0;</p>
<p>if (feeling > sight) {<br />
  for (i=0; i < (Being + idealGrace); i++) {<br />
   mySoulReach.swapDepths(maxMovieclipDepth);<br />
   iLoveThee = mySoulReach.getDepth();<br />
   howDoILoveThee.ways ++;</p>
<p>   mySoulReach._width = maxBitmapWidth;<br />
   iLoveThee = mySoulReach._width;<br />
   howDoILoveThee.ways ++;</p>
<p>   mySoulReach._height = maxBitmapHeight;<br />
   iLoveThee = mySoulReach._height;<br />
   howDoILoveThee.ways ++;<br />
  }<br />
}</p>
<p>with(sun) {<br />
  this.createEmptyMovieClip("everyday", this.getNextHighestDepth());<br />
  everyday.createEmptyMovieClip("mostQuietNeed", everyday.getNextHighestDepth());</p>
<p>  iLoveThee = everyday.mostQuietNeed.getDepth();<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>with(candlelight) {<br />
  this.createEmptyMovieClip("everyday", this.getNextHighestDepth());<br />
  everyday.createEmptyMovieClip("mostQuietNeed", everyday.getNextHighestDepth());</p>
<p>  iLoveThee = everyday.mostQuietNeed.getDepth();<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>man.strive = function():Void {<br />
  iLoveThee = freely;<br />
  this._x += 1;<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>man.turn = function():Void {<br />
  iLoveThee = purely;<br />
  if (this._rotation < (Praise + 180) % 360)<br />
  {<br />
   this._rotation ++;<br />
  }<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>with (oldGriefs.passion) {<br />
  var iLoveThee:Boolean = true;<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>with (childhood.faith) {<br />
  var iLoveThee:Boolean = true;<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>with(myLostSaints) {<br />
  //var loveLost:Boolean = true;<br />
  var iLoveThee:Boolean = True;<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>with (allMyLife.breath) {<br />
  var iLoveThee:Boolean = true;<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>with (allMyLife.Smiles) {<br />
  var iLoveThee:Boolean = true;<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>with (allMyLife.tears) {<br />
  var iLoveThee:Boolean = true;<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>if (GodChoose) {<br />
  if (death) {<br />
   iLoveThee ++;<br />
  }<br />
}<br />
howDoILoveThee.ways ++;</p>
<p>trace(â€I love thee â€œ+howDoILoveThee.ways+â€ ways.â€);<br />
[/code]
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	</item>
	<item>
		<title>By: William</title>
		<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/comment-page-1/#comment-2637</link>
		<dc:creator>William</dc:creator>
		<pubDate>Tue, 21 Mar 2006 15:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/#comment-2637</guid>
		<description>These are so clever and totally creative.

Keep up the fantastic work everyone!

---
http://www.wirah.com</description>
		<content:encoded><![CDATA[<p>These are so clever and totally creative.</p>
<p>Keep up the fantastic work everyone!</p>
<p>&#8212;<br />
<a href="http://www.wirah.com" rel="nofollow"></a><a href='http://www.wirah.com'>http://www.wirah.com</a>
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]]></content:encoded>
	</item>
	<item>
		<title>By: Al</title>
		<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/comment-page-1/#comment-2634</link>
		<dc:creator>Al</dc:creator>
		<pubDate>Tue, 21 Mar 2006 12:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/#comment-2634</guid>
		<description>[code]
/* http://www.westegg.com/nash/ice-breaking.html */
class OgdenNash {

	private static var DANDY:Number = 500000;
	private static var QUICKER:Number = 50;
	private var candy:Number;
	private var liquor:Number;

	function OgdenNash() {
		candy = getCandy();
		liquor = getLiquor();
	}

	private function getCandy():Number {
		var i:Number;
		for (i=0; i&lt;DANDY; i++) {
			// wait...
		}
		return DANDY;
	}

	private function getLiquor():Number {
		for (i=0; i&lt;QUICKER; i++) {
			// wait...
		}
		return QUICKER;
	}
}
[/code]</description>
		<content:encoded><![CDATA[<p>[code]<br />
/* <a href="http://www.westegg.com/nash/ice-breaking.html" rel="nofollow"></a><a href='http://www.westegg.com/nash/ice-breaking.html'>http://www.west...e-breaking.html</a> */<br />
class OgdenNash {</p>
<p>	private static var DANDY:Number = 500000;<br />
	private static var QUICKER:Number = 50;<br />
	private var candy:Number;<br />
	private var liquor:Number;</p>
<p>	function OgdenNash() {<br />
		candy = getCandy();<br />
		liquor = getLiquor();<br />
	}</p>
<p>	private function getCandy():Number {<br />
		var i:Number;<br />
		for (i=0; i&lt;DANDY; i++) {<br />
			// wait...<br />
		}<br />
		return DANDY;<br />
	}</p>
<p>	private function getLiquor():Number {<br />
		for (i=0; i&lt;QUICKER; i++) {<br />
			// wait...<br />
		}<br />
		return QUICKER;<br />
	}<br />
}<br />
[/code]
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	</item>
	<item>
		<title>By: Jessica</title>
		<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/comment-page-1/#comment-2624</link>
		<dc:creator>Jessica</dc:creator>
		<pubDate>Tue, 21 Mar 2006 08:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/#comment-2624</guid>
		<description>I was loved your translation, Satori, but I have one amendment to suggest.  &quot;Temperate&quot; doesn&#039;t really mean &quot;hot,&quot; as you imply, it means something like &quot;more restrained&quot; or in this case &quot;less changeable.&quot;  So there&#039;s no reason to make &quot;thee&quot;&#039;s temperature higher than &quot;summer&quot;&#039;s--and in fact, a few lines later, Shakespeare specifically says that a summer&#039;s day can be TOO hot, in contrast with thee.  &quot;Sometime too hot the eye of heaven shines...&quot;</description>
		<content:encoded><![CDATA[<p>I was loved your translation, Satori, but I have one amendment to suggest.  &#8220;Temperate&#8221; doesn&#8217;t really mean &#8220;hot,&#8221; as you imply, it means something like &#8220;more restrained&#8221; or in this case &#8220;less changeable.&#8221;  So there&#8217;s no reason to make &#8220;thee&#8221;&#8217;s temperature higher than &#8220;summer&#8221;&#8217;s&#8211;and in fact, a few lines later, Shakespeare specifically says that a summer&#8217;s day can be TOO hot, in contrast with thee.  &#8220;Sometime too hot the eye of heaven shines&#8230;&#8221;
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	</item>
	<item>
		<title>By: Stuart Bray</title>
		<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/comment-page-1/#comment-2620</link>
		<dc:creator>Stuart Bray</dc:creator>
		<pubDate>Mon, 20 Mar 2006 21:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/#comment-2620</guid>
		<description>[code]
function if(you){	
	/* &quot;IF&quot; by Rudyard Kipling, 
	Actionscript translation by Stuart Bray (www.snappyfingers.co.uk)
	*/
	If(you.head.owner == you &amp; you.allAbout.head.owner == null{
		if(you.trust(you) &amp; allMen.doubt(you)){
			if(you.wait() &amp; you.tired == false){
				if(you.canDream &amp; you.Master != Dreams){
					if(you.meetWith(&quot;Triumph&quot;,&quot;Disaster&quot;){
						if(you.winnings &gt; 0 &amp; (Math.random()*pitchAndToss  0){
								if(you.force(you.heart, you.nerve, you.sinew).time &gt; you.life.time){
									if(you.unforgivingMinute.fill(60, &quot;seconds&quot;, distanceRun)){
										earth.belongsTo = you
										earth.everythingInIt.belongsTo = you
										you.aMan = true
										you.mySon = true
									}else{
										earth.belongsTo = null
										earth.everythingInIt.belongsTo = null
										you.aMan = false
										you.mySon = false
									}
								}
							}
						}
					}
				}
			}
		}
	}
}
[/code]</description>
		<content:encoded><![CDATA[<p>[code]<br />
function if(you){<br />
	/* "IF" by Rudyard Kipling,<br />
	Actionscript translation by Stuart Bray (www.snappyfingers.co.uk)<br />
	*/<br />
	If(you.head.owner == you &amp; you.allAbout.head.owner == null{<br />
		if(you.trust(you) &amp; allMen.doubt(you)){<br />
			if(you.wait() &amp; you.tired == false){<br />
				if(you.canDream &amp; you.Master != Dreams){<br />
					if(you.meetWith("Triumph","Disaster"){<br />
						if(you.winnings &gt; 0 &amp; (Math.random()*pitchAndToss  0){<br />
								if(you.force(you.heart, you.nerve, you.sinew).time &gt; you.life.time){<br />
									if(you.unforgivingMinute.fill(60, "seconds", distanceRun)){<br />
										earth.belongsTo = you<br />
										earth.everythingInIt.belongsTo = you<br />
										you.aMan = true<br />
										you.mySon = true<br />
									}else{<br />
										earth.belongsTo = null<br />
										earth.everythingInIt.belongsTo = null<br />
										you.aMan = false<br />
										you.mySon = false<br />
									}<br />
								}<br />
							}<br />
						}<br />
					}<br />
				}<br />
			}<br />
		}<br />
	}<br />
}<br />
[/code]
<p>
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			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Satori Canton</title>
		<link>http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/comment-page-1/#comment-2609</link>
		<dc:creator>Satori Canton</dc:creator>
		<pubDate>Sat, 18 Mar 2006 16:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.turdhead.com/2006/02/08/announcing-the-2006-actionscript-poetry-contest/#comment-2609</guid>
		<description>[code]
// Sonnet 18: Shall I compare thee to a summer&#039;s day?
// by William Shakespeare
// ported to ActionScript by Satori Canton
//
// Original poem can be viewed at:
// http://plagiarist.com/poetry/915/ 

var summer:Object = {};
var thee:Object = {};

summer.name = &quot;Summer Day&quot;;
thee.name = &quot;Thee&quot;;

summer.lovelyness = 9;
thee.lovelyness = 10;

summer.temperature = 98;
thee.temperature = 98.6;

summer.lease = new Date(2006, 7, 31).getTime()-new Date(2006, 5, 1).getTime();
thee.lease = new Date(2042, 6, 12).getTime()-new Date(1970, 8, 25).getTime();

summer.complexion = 0xFFCC33;
thee.complexion = 0xFFCCCC;

summer.fair = 10;
thee.fair = 10;

summer.getValue = function():Number  {
	return --this.fair;
};
thee.getValue = function():Number  {
	return this.fair;
};

summer.incrementTime = function():Number  {
	return --this.lease;
};
thee.incrementTime = function():Number  {
	return this.lease;
};

var man:Object = {};
man.hasEyes = true;
man.canBreath = true;
man.lease = 10000;
man.liveLong = function():Void  {
	this.lease++;
};
man.giveLife = function(o:Object):Void  {
	o.lease++;
	trace(o.name+&quot; is given life&quot;);
};
man.compare = function(o1:Object, o2:Object):Void  {
	if (this.canBreathe &amp;&amp; this.hasEyes) {
		this.liveLong();
		var n1:Number = 0;
		var n2:Number = 0;
		var o1isBetter:Boolean;
		for (var i in o1) {
			if (typeof (o1[i]) == &quot;function&quot;) {
				o1isBetter = o1[i]()&gt;o2[i]() ? true : false;
			} else {
				o1isBetter = o1[i]&gt;o2[i] ? true : false;
			}
			if (o1isBetter) {
				trace(i);
			}
			n1 += Number(o1isBetter);
			n2 += Number(!o1isBetter);
		}
		this.giveLife(n1&gt;n2 ? o1 : o2);
	}
};

man.compare(summer, thee);
[/code]</description>
		<content:encoded><![CDATA[<p>[code]<br />
// Sonnet 18: Shall I compare thee to a summer's day?<br />
// by William Shakespeare<br />
// ported to ActionScript by Satori Canton<br />
//<br />
// Original poem can be viewed at:<br />
// <a href="http://plagiarist.com/poetry/915/" rel="nofollow"></a><a href='http://plagiarist.com/poetry/915/'>http://plagiari...com/poetry/915/</a> </p>
<p>var summer:Object = {};<br />
var thee:Object = {};</p>
<p>summer.name = "Summer Day";<br />
thee.name = "Thee";</p>
<p>summer.lovelyness = 9;<br />
thee.lovelyness = 10;</p>
<p>summer.temperature = 98;<br />
thee.temperature = 98.6;</p>
<p>summer.lease = new Date(2006, 7, 31).getTime()-new Date(2006, 5, 1).getTime();<br />
thee.lease = new Date(2042, 6, 12).getTime()-new Date(1970, 8, 25).getTime();</p>
<p>summer.complexion = 0xFFCC33;<br />
thee.complexion = 0xFFCCCC;</p>
<p>summer.fair = 10;<br />
thee.fair = 10;</p>
<p>summer.getValue = function():Number  {<br />
	return --this.fair;<br />
};<br />
thee.getValue = function():Number  {<br />
	return this.fair;<br />
};</p>
<p>summer.incrementTime = function():Number  {<br />
	return --this.lease;<br />
};<br />
thee.incrementTime = function():Number  {<br />
	return this.lease;<br />
};</p>
<p>var man:Object = {};<br />
man.hasEyes = true;<br />
man.canBreath = true;<br />
man.lease = 10000;<br />
man.liveLong = function():Void  {<br />
	this.lease++;<br />
};<br />
man.giveLife = function(o:Object):Void  {<br />
	o.lease++;<br />
	trace(o.name+" is given life");<br />
};<br />
man.compare = function(o1:Object, o2:Object):Void  {<br />
	if (this.canBreathe &amp;&amp; this.hasEyes) {<br />
		this.liveLong();<br />
		var n1:Number = 0;<br />
		var n2:Number = 0;<br />
		var o1isBetter:Boolean;<br />
		for (var i in o1) {<br />
			if (typeof (o1[i]) == "function") {<br />
				o1isBetter = o1[i]()&gt;o2[i]() ? true : false;<br />
			} else {<br />
				o1isBetter = o1[i]&gt;o2[i] ? true : false;<br />
			}<br />
			if (o1isBetter) {<br />
				trace(i);<br />
			}<br />
			n1 += Number(o1isBetter);<br />
			n2 += Number(!o1isBetter);<br />
		}<br />
		this.giveLife(n1&gt;n2 ? o1 : o2);<br />
	}<br />
};</p>
<p>man.compare(summer, thee);<br />
[/code]
<p>
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			</p>
]]></content:encoded>
	</item>
</channel>
</rss>
