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Thursday, August 21, 2008

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4/27/2006

Google releases free version of cool 3D package

Filed under: by VeryVito at 12:01 pm — [Tag on del.icio.us]

Somehow, I managed to miss that Google had purchased SketchUp, a cool, relatively easy to use 3D modeling program that I tried out and enjoyed last year. I was a big fan, but the price and my general lack of talent with all things 3D kept me from becoming a real user.

But now Google has released a personal edition of Sketchup. The best part: It's free.

Yeah, I know Blender 3D is open-source and works wonders, too, but dang if I can figure out how to use it (or any other conventional 3D modeling program, for that matter). Modeling is indeed the Achilles' heel of my computer design skills. Sketchup, on the other hand, is more "sketchy" — it acts like the drawing tools a regular human might use.

Yeah, nerds'll hate it.

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4/25/2006

We have a winner!

Congratulations go out to Carlos Nazareno for winning this year's Turdhead.com ActionScript Poetry Contest. His rendition of Elizabeth Barrett Browning's "How Do I Love Thee?" captured 45% of the votes to make Nazareno the 2006 ActionScript

Poet Laureate, and we've already contacted him to collect his much-sought prize (ok, it's a T-shirt).
(more…)

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4/18/2006

Legacy SWFs not playing nice with their new parents

Filed under: by VeryVito at 1:47 pm — [Tag on del.icio.us]

OK, I give up! While updating a project my company completed a couple years ago, I'm now running into a boatload of issues related to Flash player versions and publish settings, and I'm starting to pull my hair out.

Here's the scenario: Our client has several "child" movie clips (SWFs created two years ago using Flash MX or MX 2004) which are loaded into a parent "shell" that controls navigation, look-and-feel, etc. For some of these clips, there are no FLAs available, so what we have is what we have. These child clips all contain actionscript hooks to functions it assumes will be found in the parent "shell" clip (e.g., _parent.doSomething(this);).

We've updated the shell, taking care to publish for the Flash 6 player. Now here's the rub: We now find we have some Flash 8-only "child clips" that need to load in, too. Keep in mind we have access to source files for the new stuff (including the parent FLA), but not for all the old stuff, so we're stuck

with Flash 6 clips as a given.

No problem, I think: I'll republish the shell for the Flash 8 player, and it should be able to load SWFs compiled for both Flash Player 6 and 8.

Apparently, this is wrong. While the Flash 8 shell does load the Flash 6 clip, it never seems to receive the function call from the loaded child clip.

For example, SWF1.swf contains the code:

_parent.registerClip(this);

This works as long as both parent and child have been published to the same player version (i.e., both parent and shell are published as "Flash 6″ or both as "Flash 8″), but not when the versions differ.

I can certainly understand a Flash Player 6 parent clip not understanding the _parent call from the Flash Player 8 child, but I'm surprised a Flash 8 parent can't answer the call from a Flash 6 child.

Make any sense? Any thoughts, suggestions, etc? Or are we just out of luck?

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4/13/2006

Flash geek lifts car with one hand — 1970s style!

Filed under: by VeryVito at 2:45 pm — [Tag on del.icio.us]

It's been a while since I've built anything that didn't require a computer screen to view it, but lately I've been toying around in the garage again — and after giving up on high-tech CAD drawings and machined gizmos, I've finally had some success.

As some of you may have read, I'm restoring an old Volvo 1800 (restoration journal linked here) in what qualifies as my spare time, and frankly, I'm not very good at it: In the two years I've had the car, I've spent more time driving it than working on it, and until last week, I still hadn't managed to gain enough clearance under the thing to get to a few rust spots I knew needed attention.

But thanks to a one-page, three-paragraph article buried in a stack of 31-year-old magazines (which I snagged on eBay!)*, I finally managed to lift the thing up enough to reach the trouble spots.

I'm a geek at heart, but sometimes pushing pixels around a screen just doesn't quench the urge to build or break something in the physical realm. The publishers of Make Magazine get this, but even they could learn a thing or two from the prolific, do-it-yourself gods of yesteryear's Popular Mechanics.

In addition to building the ramp, I've also been drooling over build-it-yourself air-hockey tables, solar houses, AMC Pacer add-ons and, of course, the elusive "perfect knotty pine" paneling of 1975. I heartily recommend finding a stack of 30-year old geek mags for yourself (again, eBay is perfect for this kinda thing).

Sometimes, you've just got to go old school.

* Yes, I'm aware these are referral links, but I was linking to eBay anyway, so I figured, why not? Feel free to just type eBay into your address bar if you'd rather starve me and not click a paid link. Thanks!

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4/6/2006

Judging period extended for ActionScript Poetry contest

After a late start and subsequent "voting irregularities" (the poll wasn't accepting votes for a while), judging of the the ActionScript Poetry Contest is finally in full swing. To make up for the lost time, we've decided to extend the deadline for voting

on submissions to April 24 (one week after the original deadline of April 17).

Get your votes in by the Easter Monday, and enjoy the poems!

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