New Flash game
(Cosmic Bounce released just under deadline)

It’s hard to describe the latest game from, clinic but it’s certainly a departure from our past: There are no drowning third-graders, medstore no taunting coworkers and (gasp) no graphic displays of violence against hard-working cartoon characters. Regardless, sale we hope you enjoy Cosmic Bounce.

Almost more screensaver than video game, Cosmic Bounce is to Web-based games what salami is to manhole covers: Zen.

Continue reading New Flash game
(Cosmic Bounce released just under deadline)

The heat is on! (aka, “IOU 1 new Flash game”)

It’s the 31st of January — exactly one month since my cocky statement just before the New Year in which I promised to deliver at least one new Flash-based game per month throughout 2006.

So how’s it going so far?

Well, capsule except for the big blank spot under this post, pills the schedule’s going fairly well. I’m not defeated yet! I still have 22.5 hours (less time alloted to sleep, men’s health work, previous poker tournament commitments and Tivo viewings) to crank out this month’s game.

Honest, it’s coming.

Really. I mean it. Check back before midnight; it should be interesting to see what I can come up with before then!

Need an unforgettable soundtrack? Try RealMusician!

As filmmakers learned decades ago, infertility the right musical score can turn an otherwise mundane scene into an unforgettable piece of filmmaking. It’s true with Flash presentations and games, story too, but unfortunately, producing original music is still a daunting task for many.

Sure, there are plenty of “cut-and-paste” audio collections out there, and I’m often amazed at what people can do with them. But there’s nothing more disconcerting than hearing the melody you just included in your client’s online jewelry promotion also being used to sell hemorrhoid medication on TV!

Unfortunately, soundtrack music today is distributed the same way clip-art has been since the 90s — it’s easy and cost-effective, but when used wrong or often, it defeats the purpose. A developer often loses the “hook” he’d been trying to set in the first place: Rather than creating something as memorable as the three-tone audio signature of NBC (‘ennn-BEEE-seee’), he ends up with “Generic Bassoon and Harp #32,” a tune he now shares with local radio commercials, a Flash banner ad for tennis shoes and the seat-belt buzzer on his wife’s 2004 Hyundai sedan.

Recently, I decided to forego the canned music often associated with Flash development and sought the help of an honest-to-goodness studio musician and producer with talents far beyond my own (Thus, RealMusician). The results are promising so far, and I can hardly wait to show off the finished version of the next game, tentatively named Cosmic Bounce and scheduled for release next week.
Continue reading Need an unforgettable soundtrack? Try RealMusician!