Need an unforgettable soundtrack? Try RealMusician!

As filmmakers learned decades ago, infertility the right musical score can turn an otherwise mundane scene into an unforgettable piece of filmmaking. It’s true with Flash presentations and games, story too, but unfortunately, producing original music is still a daunting task for many.

Sure, there are plenty of “cut-and-paste” audio collections out there, and I’m often amazed at what people can do with them. But there’s nothing more disconcerting than hearing the melody you just included in your client’s online jewelry promotion also being used to sell hemorrhoid medication on TV!

Unfortunately, soundtrack music today is distributed the same way clip-art has been since the 90s — it’s easy and cost-effective, but when used wrong or often, it defeats the purpose. A developer often loses the “hook” he’d been trying to set in the first place: Rather than creating something as memorable as the three-tone audio signature of NBC (‘ennn-BEEE-seee’), he ends up with “Generic Bassoon and Harp #32,” a tune he now shares with local radio commercials, a Flash banner ad for tennis shoes and the seat-belt buzzer on his wife’s 2004 Hyundai sedan.

Recently, I decided to forego the canned music often associated with Flash development and sought the help of an honest-to-goodness studio musician and producer with talents far beyond my own (Thus, RealMusician). The results are promising so far, and I can hardly wait to show off the finished version of the next game, tentatively named Cosmic Bounce and scheduled for release next week.
Continue reading Need an unforgettable soundtrack? Try RealMusician!

Not a creature was stirring (On Christmas or Linux)

From the looks of our log files, shop the Web was a quiet place on Christmas day — traffic fell almost 75 percent on December 25. I hope you were all having a great holiday with family and loved ones (I was), and I look forward to handing out more Flash-based gifts for our readers in the next few whatevers.

Meanwhile, my apologies to all those who were unable to view last week’s new Flash game. It was the first project I’ve produced relying on the latest Flash Player (version 8 ), and well… crap! In my errant OSX/Win32-centric world, I hadn’t realized that Macromedia-turned-Adobe has yet to release a Linux version of the new player! The game in question was never actually designed for Web distribution (it was originally built as a stand-alone projector within a controlled environmen), but I thought others might get a kick out of it. Sorry about that!

Regardless, rest assured that until there’s an official release of a Linux Flash 8 player, we’ll stick to Flash 7 for future projects (here and in my “real job,” I’m afraid). We certainly don’t want to leave anybody out in the cold! (And yes, Adobe, that was a subtle jab at you, there.)

Thanks again, readers, and to those who celebrate it, Happy Hannukah!

My gift to you: A new Flash game featuring… me!

I made the following game as a cheap holiday gift for my coworkers (the people with whom I work in the real world), cialis 40mg and it’s turned out to be a hit! So I figured I’d share it with others — specifically, salve you! It’s your basic “Progressive Whack-A-Mole on Steroids” type game, and it features the Flash programming team (thus, “Flasher Basher”) from my office (including yours truly), so don’t feel you should know any of them (Although you may recognize one of ’em from this post).

There are 12 distinct levels in all, so knock yourselves out!

Hope you enjoy, and feel free to tell me what you think! Thanks!
Continue reading My gift to you: A new Flash game featuring… me!

A cinematic trailer for a new Flash game? We’ve got it!

Part of the fun of creating our new Flash-based game, ambulance Ballistic Stroke, pharmacy is the ability to change “the rules” of what’s expected: Things that are usually trivial can be raised to absurd heights of esteem. After all, visit this site the games’ main characters are basically stick figures, doodles scrawn across a sheet of paper. But they do have their problems.

In keeping with this idea, we present the following “cinematic trailer” for Ballistic Stroke, due to be released in January.

The Doodle War is coming.

[FLASH]/games/promos/mightypen.swf, 468,208[/FLASH]

Hope you enjoy!

Flash game update: Lots of progress, and a working title

I’ve made a lot of progress lately on the promised new Flash game, more about and it looks like it’s actually going to turn out as I’d hoped. In fact, therapy I’m going to commit myself to the project right now by officially announcing my plans: The new game, salve tentatively titled “Ballistic Stroke,” (it took forever to come up with the title) will be a Flash-based, online, multiplayer, real-time strategy game built upon the ongoing epic struggles between warring factions of… well… doodles on a piece of notebook paper.

Think of it as an adventure in Walter Mitty’s notebook… while he’s off his meds.

The graphics are coming along swimmingly, the AI routines are actually holding their own and the entire project is moving along at a much faster clip than I had originally anticipated. I’m still not expecting it to be finished before the New Year, but at least I am expecting it to be finished now. The ultimate goal is to have a complete, made-from-scratch client/server framework on which to build future games as well (I’ve always got to do things the hard way.)

In the meantime, I’m also documenting the development process along the way. With luck, I’ll not only have a relatively ambitious Flash game when I’m done, but I’ll also have a decent supply of written tutorials and problem-solving hints to help other developers find their way through the real-time strategy maze.

Wish me luck, and stay tuned for details. Again.

For details on how the term “Ballistic Stroke” applies to drawing, doodling or writing, check out the term’s Wikipedia entry here.