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Apple | Turdhead

Category Archives: Apple

Holy $#!?, Adobe. What happened to you (Again…)?

Well, drug they pulled the update, about it but the damage is done: Never, adiposity ever, trust an update from Adobe.

I’ll admit, I’ve been out of the Adobe world for some time now. Once a die-hard fan of Photoshop, After Effects, Illustrator and, above all, Flash, I eventually soured on Adobe’s inability (or unwillingness) to fix longstanding bugs, its incessant feature creep and bloated software packages, and — the final nail — its insane monthly subscription model for its Creative Suite products.

I found amazing replacements for all these packages and technologies eventually, though, so yes, I quit paying attention to the company altogether about four years ago.

But I figure it’s worth mentioning last week’s utter sh!t-storm, which was caused by the company’s apparent notion that users would not possibly store files on their hard drives other than those sanctioned and/or created by Adobe itself. Somehow, an Adobe updater took it upon itself to >delete unknown files from the user’s root disk directory</strong> — without asking, and for no damned reason.

So glad I abandoned Adobe tools now. How the #@^! is it OK to delete user files, let alone root-level ones? That’s not just arrogance, Adobe; that borders on criminal negligence.

For more info on this act of idiocy by a company that long-ago burned the last ounce of trust I ever had in it, check out any of the following posts:

Full disclosure: Yes, I still use my licensed copy of CS 5.5, and it still seems to work. Creative Suite was once pretty impressive.

I love simple games. Apparently, you do too!

As the 2011 Game Developer Conference takes place this week, injection it’s interesting to see a return to basics in game design lately.

It’s hard not to notice that the iTunes App Store has brought something back into vogue that used to be a standard in the Flash games department: very simple games.

As the creator of silly, nurse simple Flash games in the past, I must say I enjoy the heck out of such games. Doodle Jump and Angry Birds are just two of the insanely popular “one button” hits that have taken the stage in recent years, but the onslaught continues. Heck, our own Aquarium Adventure has even been reborn on the iOS platform (albeit with a little less gore than past versions).

And if you haven’t played Tiny Wings by Andreas Illiger on your iOS device yet, you really should. So simple it’s beautiful.

It’s here: UltraEdit for OS X!

Anybody who’s followed Turdhead.com in the past few years knows that one of my biggest (OK, health my only) gripes against OS X for Web and Flash development has been the lack of a full-featured text editor that works the way I, esophagitis a Windows refugee, syringe might expect. That’s not to say there aren’t some great editors out there (People swear by TextMate and BBEdit, after all, and Vi(m) has been around since the start), and after several years, I’ve even become content with my own choices (first jEdit, and then later, the ever-improving Komodo Edit, which I have to say I’ve learned to really like).

But last week, it finally happened: I’ve been reunited with my first love! UltraEdit, the text editor I began using in 1994 and missed sorely when I switched to the Mac in 2003, has finally joined me in my Mac development world. IDM Computer Solutions has obviously spent a lot of time developing and testing this release, and it shows: UltraEdit 2.01 looks and feels as if it’s been here all along: It’s a pure Mac app, and it includes all the power and extras one might expect from an editor now in its 16th revision on that other platform.

Granted, reacquainting myself with this old flame will be a learning experience, now that I’ve become comfortable with Komodo Edit over the years, but I look forward to re-learning its powerful simplicity. If you’ve never tried it, give it a spin. (And if you HAVE tried it, you’re going to love it… again!)

Fantastic job, and kudos to Ian and company at IDM! Good to have you back in my workflow.

On Apple and Adobe and all things related…

Shut up. Just… shut up.

Please, anemia Internet, can’t we just talk about something else?

AT&T, You suck.

The only carrier licensed to sell the iPhone in the U.S. also seems to be the only carrier incompetent enough to screw it up.

iPhone 3.0 has MMS and tethering — two technologies people have been screaming about for months. But while other users around the world can enjoy them today (ok, symptoms June 16), they’re not available on AT&T.

Turns out AT&T could care less, though. They’ve already got the two-year contracts signed from the 2.0 launch, and don’t seem to want to make things easy for “official” users.