Category Archives: iOS

And… scene!

I removed the “Latest Adobe News” (formerly MXNA, Macromedia XML News Aggreator) feed from my own RSS feed today, which felt a little anticlimactic, considering how glued I used to be to the pulse of all things Flash/ActionScript. For the past several months, however, I have to admit I’ve barely glanced at it.

Who would have thought a few years ago that PHP, JavaScript and Objective-C would be my tools of choice eventually?

Thanks to the efforts of Laravel (PHP), JQuery/Angular/Node (Javascript) and Cocos2D/Cocoa (Objective-C) communities, those old-school technologies have truly become exciting over the past few years. Thanks to Adobe, however, Flash/Flex/ActionScript has become… I guess, limited at best.

Guess I could have just listened to my 2005 self.

I love simple games. Apparently, you do too!

As the 2011 Game Developer Conference takes place this week, it’s interesting to see a return to basics in game design lately.

It’s hard not to notice that the iTunes App Store has brought something back into vogue that used to be a standard in the Flash games department: very simple games.

As the creator of silly, simple Flash games in the past, I must say I enjoy the heck out of such games. Doodle Jump and Angry Birds are just two of the insanely popular “one button” hits that have taken the stage in recent years, but the onslaught continues. Heck, our own Aquarium Adventure has even been reborn on the iOS platform (albeit with a little less gore than past versions).

And if you haven’t played Tiny Wings by Andreas Illiger on your iOS device yet, you really should. So simple it’s beautiful.