Going native with jEdit:
New download makes this editor shine

placeLogo(‘jedit’); One of JEdit‘s biggest strengths is its ability to adapt to any user’s tastes and operating system. Unfortunately, rubella this is also the reason many people are turned off by its interface at first glance — because it can appeal to anybody, its default settings often appear unfriendly to everybody.

Thus, today’s installment of our ongoing jEdit discussion focuses on getting the open-source editor to look and feel like a friendly, inviting, native OS application. And a big step in that direction is Turdhead’s own OS X icon package released today.

The tips here will focus on fine-tuning application settings and installing new plugins, and will apply to any operating system on which jEdit runs (There are many!), but of course, the settings I’ve chosen for this tutorial happen to look best on OS X.

We’re going to start at ground zero and assume this is the first time you’ve used jEdit. If it’s not, feel free to skip ahead to the “Scrape off the ugly” section below, and the rest of us will meet up with you then.

Now let’s get started.
Continue reading Going native with jEdit:
New download makes this editor shine

Making the perfect AS editor
Part 1: “Test Movie”

placeLogo(‘jedit’); I recently promised to set up a section dedicated to customizing jEdit for use as an all-purpose ActionScript editor on the Mac. As soon as I started compiling information, viagra though, I realized I’d set myself up for a herculean task of documenting. Thus, I’ve decided to dish out the advice in small parts as I write it, rather than waiting forever to publish one ridiculously long — and ridiculously late — update. This is the first of what will become a series of articles with the goal of creating the “perfect” OS X (and indeed, totally cross-platform) programmer’s editor, using jEdit as its base.

I am quickly becoming a big fan of jEdit, a Java-based editor I’d repeatedly (and perhaps unfairly) dismissed in the past. The fact is, there is a huge shortage of good ActionScript editors available for my chosen platform (OS X), and the more I use the popular commercial options, the more I realize I don’t want to work “Mac-like;” I want to work the same way I work when I’m not using my own computer at home. With a little work, and a whole lot of customizing (through macros, plugins and other magic), I really think jEdit can meet my needs on any platform now.
Continue reading Making the perfect AS editor
Part 1: “Test Movie”

I’m actually happy with my ActionScript editor… on OS X!

jEdit as ActionScript editor

After years of lamenting the lack of a good editor on OS X, stuff I’ve actually found something that’s working — and working well — for me. For everybody who has tried jEdit in the past… it’s time to try it again. I’ve been hammering away on it lately, buy more about adapting it to the workflow I developed using SEPY and FlashDevelop on Windows, and I think I’ve actually got an editor I could learn to love — on any platform I’d ever want! (It runs on Mac, PC, Linux, BSD, etc.) placeLogo(‘jedit’); Once I’m happy with my modifications, macros and overall setup, I’ll share my changes here. Meanwhile, give it a shot if you’re still looking for the perfect editor — It’s MUCH better than it was a couple years ago!

It’s still not quite as fun to use as FlashDevelop on the PC, but it’s getting there. Unlike Eclipse, it doesn’t define your workflow (requiring projects and workspaces to be set up before you can even start editing), and unlike TextMate, it actually feels more like the great AS editors I miss from my Windows days.

Kudos to the jEdit developers for a great job so far. Next step: Complete ActionScript 3.0 integration with its snazzy Sidekick plugin.